Settlement and deployed towers have had their damage reduced to be consistent with WARHAMMER I and WARHAMMER II towers. Updated reinforcement locations within various faction settlements to prevent unintended enemy behaviour.Įffects that increased healing caps are no longer 100x stronger than intended. (This is unlikely to affect player experience directly, but will improve the performance of AI factions such as the Daemon Prince.) Removed a number of starting wars between factions who were not their intended starting opponents. How They Play events on campaign starts have been rewritten to cover core gameplay elements for every faction. Improvements made to the overall stability and performance of the game.įixed an end-of-turn crash that could occur when a default rebel faction was set to another faction omitted from the Campaign.įixed a rare crash when characters would trigger post-battle voiceover lines in a Campaign.īelow are changes made to the gameplay rules, AI, and other mechanics that dictate how the game is played. SKAVEN ENDGAME CRISIS: VERMINTIDE STABILITY & PERFORMANCE SPELL UPDATE: Pink Fire of Tzeentch → Gehenna’s Golden Hounds SPELL UPDATE: Blue Fire of Tzeentch → Searing Doom The most powerful of the Changer’s chosen confuses and beguiles before swooping in to give his enemies a bloody, merciless mauling.ĪBILITY: Increased Armour (permanent Glittering Robe) THE GOLDEN GRIFFIN OF THEURGY – Lord of Change SPELL UPDATE: Acquiescence → Enfeebling Foe SPELL UPDATE: Lash of Slaanesh → Phantasmagoria THE MARQUIS OF MASOCHISM – Keeper of SecretsĪBILITY: Feasting on Fear (Passive) – Regenerates health based on number of enemies who have had their morale break around the Keeper of Secrets. Used to living in the sub-polar temperatures of the Granitetooth Graveyard, this characteristically vicious Stonehorn knows how to use the icy cold to its best advantage, bringing far more than mere heft to the fight.ĪBILITY: Glacial Defence (Active) – Stonehorn gains increased armour and missile resistance, at the expense of some speed.ĪBILITY: Frostbite – Reduces the speed of enemies this unit strikes in melee. SPELL UPDATE: Miasma of Pestilence → Spirit Leech Those who’ve heard of Uncle Furuncle know to steer well clear of his gaseous girth, lest a torrent of putrid filth descend upon them from gods know where.ĪBILITY: Defiling Deluge (Active) – Uncle Furuncle heals himself while damaging enemies around him. More than a mere bear, this elemental creature has all the pride and rage of its beleaguered Motherland distilled into its colossal, icy form.ĪBILITY: Heart of Winter Spell (Bound Version) – Creates an area that damages nearby enemies over time. THE FROZEN HEART OF WINTER – Elemental Bear With every savage-yet-precise blow, it grows stronger, while its enemies are pounded to a gory blot on the landscape.ĪBILITY: Goreshell: The Bloodthirster – Gains Damage Resistance when near large enemy targets. STAT ADJUSTMENT: Increased Missile ResistanceĮven by Bloodthirster standards, the Bloody Fist stands apart. Foes stand little chance against the enchanted behemoth towering above them.ĪBILITY: Redirecting Aura – Enemy units within range of the aura will have their projectiles redirected back at themselves. Regiments of Renown III unleashes the following units:Ĭenturies of silent sentry duty at the edge of the Warpstone Desert has been broken by a stunning display of choreographed violence.
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